What does auto do on variable declarations, exactly? And how should we think about auto? In this GotW, we’ll start taking a look at C++’s oldest new feature.
Problem
JG Questions
1. What is the oldest C++11 feature? Explain.
2. What does auto mean when declaring a local variable?
Guru Questions
3. In the following code, what is the type of variables a through k, and why? Explain.
int val = 0;
auto a = val;
auto& b = val;
const auto c = val;
const auto& d = val;
int& ir = val;
auto e = ir;
int* ip = &val;
auto f = ip;
const int ci = val;
auto g = ci;
const int& cir = val;
auto h = cir;
const int* cip = &val;
auto i = cip;
int* const ipc = &val;
auto j = ipc;
const int* const cipc = &val;
auto k = cipc;
4. In the following code, what type does auto deduce for variables a and b, and why? Explain.
int val = 0;
auto a { val };
auto b = { val };
Solution
1. What is the oldest C++11 feature? Explain.
auto x = something; to declare a new local variable whose type is deduced from something, and isn’t just always int.
Bjarne Stroustrup likes to point out that auto for deducing the type of local variables is the oldest feature added in the 2011 release of the C++ standard. He implemented it in C++ 28 years earlier, in 1983—which incidentally was the same year the language’s name was changed to C++ from C with Classes (the new name was unveiled publicly on January 1, 1984), and the same year Stroustrup added other fundamental features including const (later adopted by C), virtual functions, & references, and BCPL-style // comments.
Alas, Stroustrup was forced to remove auto because of compatibility concerns with C’s then-existing implicit int rule, which has since been abandoned in C. We’re glad auto is now back and here to stay.
2. What does auto mean when declaring a local variable?
It means to deduce the type from the expression used to initialize the new variable. In particular, auto local variables deduction is exactly the same as type deduction for parameters of function templates—by specification, the rule for auto variables says “do what function templates are required to do”—plus they can capture initializer_list as a type. For example:
template<class T> void f( T ) { }
int val = 0;
f( val ); // deduces T == int, calls f<int>( val )
auto x = val; // deduces T == int, x is of type int
When you’re new to auto, the key thing to remember is that you really are declaring your own new local variable. That is, “what’s on the left” is my new variable, and “what’s on the right” is just its initial value:
auto my_new_variable = its_initial_value;
You want your new variable to be just like some existing variable or expression over there, and be initialized from it, but that only means that you want the same basic type, not necessarily that other variable’s own personal secondary attributes such as top-level const– or volatile-ness and &/&& reference-ness which are per-variable. For example, just because he’s const doesn’t mean you’re const, and vice versa.
It’s kind of like being identical twins: Andy may be genetically just like his brother Bobby and is part of the same family, but he’s not the same person; he’s a distinct person and can make his own choice of clothes and/or jewelry, go to be seen on the scene in different parts of town, and so forth. So your new variable will be just like that other one and be part of the same type family, but it’s not the same variable; it’s a distinct variable with its own choice of whether it wants to be dressed with const, volatile, and/or a & or && reference, may be visible to different threads, and so forth.
Remembering this will let us easily answer the rest of our questions.
3. In the following code, what is the type of variables a through k, and why? Explain.
Quick reminder: auto means “take exactly the type on the right-hand side, but strip off top-level const/volatile and &/&&.” Armed with that, these are mostly pretty easy.
For simplicity, these examples use const and &. The rules for adding or removing const and volatile are the same, and the rules for adding or removing & and && are the same.
int val = 0;
auto a = val;
auto& b = val;
const auto c = val;
const auto& d = val;
For a through d, the type is what you get from replacing auto with int: int, int&, const int, and const int&, respectively. The same ability to add const applies to volatile, and the same ability to add & applies to &&. (Note that && will be what Scott Meyers calls a universal reference, just as with templates, and does in some cases bring across the const-ness if it’s binding to something const.)
Now that we’ve exercised adding top-level const (or volatile) and & (or &&) on the left, let’s consider how they’re removed on the right. Note that the left hand side of a through d can be used in any combination with the right hand side of e through k.
int& ir = val;
auto e = ir;
The type of e is int. Because ir is a reference to val, which makes ir just another name for val, it’s exactly the same as if we had written auto e = val; here.
Remember, just because ir is a reference (another name for the existing variable val) doesn’t have any bearing on whether we want e to be a reference. If we wanted e to be a reference, we would have said auto& as we did in case b above, and it would have been a reference irrespective of whether ir happened to be a reference or not.
int* ip = &val;
auto f = ip;
The type of f is int*.
const int ci = val;
auto g = ci;
The type of g is int.
Remember, just because ci is const (read-only) doesn’t have any bearing on whether we want g to be const. It’s a separate variable. If we wanted g to be const, we would have said const auto as we did in case c above, and it would have been const irrespective of whether ci happened to be const or not.
const int& cir = val;
auto h = cir;
The type of h is int.
Again, remember we just drop top-level const and & to get the basic type. If we wanted h to be const and/or &, we could just add it as shown with b, c, and d above.
const int* cip = &val;
auto i = cip;
The type of i is const int*.
Note that this isn’t a top-level const, so we don’t drop it. We pronounce cip‘s declaration right to left: The type of cip is “pointer to const int,” not “const pointer to int.” What’s const is not cip, but rather *cip, the int it’s pointing to.
int* const ipc = &val;
auto j = ipc;
The type of j is int*. This const is a top-level const, and ipc‘s being const is immaterial to whether we want j to be const.
const int* const cipc = &val;
auto k = cipc;
The type of k is const int*.
4. In the following code, what type does auto deduce for variables a and b, and why? Explain.
As we noted in #2, the only place where an auto variable deduces anything different from a template parameter is that auto deduces an initializer_list. This brings us to the final cases:
int val = 0;
auto a { val };
auto b = { val };
The type of both a and b is std::initializer_list<int>.
That’s the only difference between auto variable deduction and template parameter deduction—by specification, because auto deduction is defined in the standard as “follow those rules over there in the templates clause, plus deduce initializer_list.”
If you’re familiar with templates and curious how auto deduction and template deduction map to each other, the table below lists the main cases and shows the equivalent syntax between the two features. For the left column, I’ll put the variable and the initialization on separate lines to emphasize how they correspond to the separated template parameter and call site on the right.
Not only are the cases equivalent in expressive power, but you might even feel that some of the auto versions feel even slicker to you than their template counterparts.
Summary
Having auto variables really brings a feature we already had (template deduction) to an even wider audience. But so far we’ve only seen what auto does. The even more interesting question is how to use it. Which brings us to our next GotW…
Acknowledgments
Thanks in particular to the following for their feedback to improve this article: davidphilliposter, Phil Barila, Ralph Tandetzky, Marcel Wild.