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imageHere’s another deep session for C&B 2012 on August 5-8 – if you haven’t registered yet, register soon. We got a bigger venue this time, but as I write this the event is currently almost 75% full with five weeks to go.

I know, I’ve already posted three sessions and a panel. But there’s just so much about C++11 to cover, so here’s a fourth brand-new session I’ll do at C&B 2012 that goes deeper on its topic than I’ve ever been willing to go before.

atomic<> Weapons: The C++11 Memory Model and Modern Hardware

This session in one word: Deep.

It’s a session that includes topics I’ve publicly said for years is Stuff You Shouldn’t Need To Know and I Just Won’t Teach, but it’s becoming achingly clear that people do need to know about it. Achingly, heartbreakingly clear, because some hardware incents you to pull out the big guns to achieve top performance, and C++ programmers just are so addicted to full performance that they’ll reach for the big red levers with the flashing warning lights. Since we can’t keep people from pulling the big red levers, we’d better document the A to Z of what the levers actually do, so that people don’t SCRAM unless they really, really, really meant to.

This session covers:

  • The facts: The C++11 memory model and what it requires you to do to make sure your code is correct and stays correct. We’ll include clear answers to several FAQs: “how do the compiler and hardware cooperate to remember how to respect these rules?”, “what is a race condition?”, and the ageless one-hand-clapping question “how is a race condition like a debugger?”
  • The tools: The deep interrelationships and fundamental tradeoffs among mutexes, atomics, and fences/barriers. I’ll try to convince you why standalone memory barriers are bad, and why barriers should always be associated with a specific load or store.
  • The unspeakables: I’ll grudgingly and reluctantly talk about the Thing I Said I’d Never Teach That Programmers Should Never Need To Now: relaxed atomics. Don’t use them! If you can avoid it. But here’s what you need to know, even though it would be nice if you didn’t need to know it.
  • The rapidly-changing hardware reality: How locks and atomics map to hardware instructions on ARM and x86/x64, and throw in POWER and Itanium for good measure – and I’ll cover how and why the answers are actually different last year and this year, and how they will likely be different again a few years from now. We’ll cover how the latest CPU and GPU hardware memory models are rapidly evolving, and how this directly affects C++ programmers.
  • Coda: Volatile and “compiler-only” memory barriers. It’s important to understand exactly what atomic and volatile are and aren’t for. I’ll show both why they’re both utterly unrelated (they have exactly zero overlapping uses, really) and yet are fundamentally related when viewed from the perspective of talking about the memory model. Also, people keep seeing and asking about “compiler-only” memory barriers and when to use them – they do have a valid-though-rare use, but it’s not the use that most people are trying to use them for, so beware!

For me, this is going to be the deepest and most fun C&B yet. At previous C&Bs I’ve spoken about not only code, but also meta topics like design and C++’s role in the marketplace. This time it looks like all my talks will be back to Just Code. Fun times!

Here a snapshot of the list of C&B 2012 sessions so far:

Universal References in C++11 (Scott)
You Don’t Know [keyword] and [keyword] (Herb)
Convincing Your Colleagues (Panel)
Initial Thoughts on Effective C++11 (Scott)
Modern C++ = Clean, Safe, and Faster Than Ever (Panel)
Error Resilience in C++11 (Andrei)
C++ Concurrency – 2012 State of the Art (and Standard) (Herb)
C++ Parallelism – 2012 State of the Art (and Standard) (Herb)
Secrets of the C++11 Threading API (Scott)
atomic<> Weapons: The C++11 Memory Model and Modern Hardware (Herb)

It’ll be a blast. I hope to see many of you there. Register soon.

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imageWhile visiting Facebook earlier this month, I gave a shorter version of my “Welcome to the Jungle” talk, based on the eponymous WttJ article. They made a nice recording and it’s now available online here:

Facebook Engineering

Title: Herb Sutter: Welcome to the Jungle

In the twilight of Moore’s Law, the transitions to multicore processors, GPU computing, and HaaS cloud computing are not separate trends, but aspects of a single trend—mainstream computers from desktops to ‘smartphones’ are being permanently transformed into heterogeneous supercomputer clusters. Henceforth, a single compute-intensive application will need to harness different kinds of cores, in immense numbers, to get its job done. — The free lunch is over. Now welcome to the hardware jungle.

The slides are available here. (There doesn’t seem to be a link to the slides on the page itself as I write this.)

For those interested in a longer version, in April I gave a 105-minute + Q&A version of this talk in Kansas City at Perceptive, also available online where I posted before.

A word about “cluster in a box”

I should have remembered that describing a PC as a “heterogeneous cluster in a box” is a big red button for people, in particular because “cluster” implies “parts can fail and program should continue.” So in the Q&A, one commenter made the point that I should have mentioned reliability is an issue.

As I answered there, I half agree – it’s true but it’s only half the story, and it doesn’t affect the programming model (see more below). One of the slides I omitted to shorten this version of the talk highlighted that there are actually two issues when you go from “Disjoint (tightly coupled)” to “Disjoint (loosely coupled)”: reliability and latency, and both are important. (I also mentioned this in the original WttJ article this is based on; just search for “reliability.”)

Even after the talk, I still got strong resistance along the lines that, ‘no, you obviously don’t get it, latency isn’t a significant issue at all, reliability is the central issue and it kills your argument because it makes the model fundamentally different.’ Paraphrasing subsequent email:

‘A fundamental difference between distributed computing and single-box multiprocessing is that in the former case you don’t know whether a failure was a communication failure (i.e. the task was completed but communication failed) or a genuine failure to carry the task. (Hence all complicated two-phase commit protocols etc.) In contrast, in a single-box scenario you can know the box you’re on is working.’

Let me respond further to this here, because clearly these guys know more about distributed systems than I do and I’m always happy to be educated, but I also think we have a disconnect on three things asserted above: It is not my understanding that reliability is more important than latency, or that apps have to distinguish comms failures from app exceptions, or that N-phase commit enters the picture.

First, I don’t agree with the assertion that reliability alone is what’s important, or that it’s more important than latency, for the following reason:

  • You can build reliable transports on top of unreliable ones. You do it through techniques like sequencing, redundancy, and retry. A classic example is TCP, which delivers reliable communications over notoriously- and deliberately-unreliable IP which can drop and reorder packets as network nodes and communications paths keep madly appearing and reappearing like a herd of crazed Cheshire cats. We can and do build secure reliable global banking systems on that.
  • Once you do that, you have turned a reliability issue into a performance (specifically latency) issue. Both reliability and latency are key issues when moving to loosely-coupled systems, but because you can turn the first into the second, it’s latency that is actually the more fundamental and important one – and the only one the developer needs to deal with.

For example, to use compute clouds like Azure and AWS, you usually start with two basic pieces:

  • the queue(s), which you use to push the work items out/around and results back/around; and
  • an elastic set of compute nodes, each of which pulls work items from the queue and processes them.

What happens when you encounter a reliability problem? A node can pull a work item but fail to complete it, for example if the node crashes or the system encounters a partial network outage or other communication problem.

Many modern systems already automatically recover and have another node re-pull the same work item to make sure each work item gets done even in the face of partial failures. From the app’s point of view, such failures just manifest as degraded performance (higher latency or time-to-solution) and therefore mainly affect the granularity of parallel work items – they have to be big enough to be worth sending elsewhere and so minimum size is directly proportional to latency so that the overheads do not dominate. They do not manifest as app-visible failures.

Yes, the elastic cloud implementation has to deal with things like network failures and retries. But no, this isn’t your problem; it’s not supposed to be your job to implement the elastic cloud, it’s supposed to be your job just to implement each node’s local logic and to create whatever queues you want and push your work item data into them.

Aside: Of course, as with any retry-based model, you have to make sure that a partly-executed work item doesn’t expose any partial side effects it shouldn’t, and normally you prevent that by doing the work in a transaction and rolling it back on failure, or in the extreme (not generally recommended but sometimes okay) resorting to compensating writes to back out partial work.

That covers everything except the comment about two-phase commit: Citing that struck me as odd because I haven’t heard much us of that kind of coupled approach in years. Perhaps I’m misinformed, but my impression of 2- or N-phase commit protocols was that they have some serious problems:

  • They are inherently nonscalable.
  • They increase rather than decrease interdependencies in the system – even with heroic efforts like majority voting and such schemes that try to allow for subsets of nodes being unavailable, which always seemed fragile to me.
  • Also, I seem to remember that NPC is a blocking protocol, which if so is inherently anti-concurrency. One of the big realizations in modern mainstream concurrency in the past few years is that Blocking Is Nearly Always Evil. (I’m looking at you, future.get(), and this is why the committee is now considering adding the nonblocking future.then() as well.)

So my impression is that these were primarily of historical interest – if they are still current in modern datacenters, I would appreciate learning more about it and seeing if I’m overly jaded about N-phase commit.

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It’s time for, not one, but two brand-new, up-to-date talks on the state of the art of concurrency and parallelism in C++. I’m going to put them together especially and only for C++ and Beyond 2012, and I’ll be giving them nowhere else this year:

  • C++ Concurrency – 2012 State of the Art (and Standard)
  • C++ Parallelism – 2012 State of the Art (and Standard)

And there’s a lot to tell. 2012 has already been a busy year for the pushing the boundaries of both “shipping-and-practical” and “proto-standard” concurrency and parallelism in C++:

  • In February, the spring ISO C++ standards meeting saw record attendance at 73 experts (normal is 50-55), and spent the full week primarily on new language and library proposals, with notable emphasis on the area of concurrency and parallelism. There was so much interest that I formed four Study Groups and appointed chairs: the largest on concurrency and parallelism (SG1, Hans Boehm), and three others on modules (SG2, Doug Gregor), filesystem (SG3, Beman Dawes), and networking (SG4, Kyle Kloepper).
  • Three weeks ago, we hosted another three-day face-to-face meeting for SG1 and SG4 – and at nearly 40 people the SG1 attendance rivaled that of a normal full ISO C++ meeting, with a who’s-who of the world’s concurrency and parallelism experts in attendance and further proposal presentations from companies like IBM, Intel, and Microsoft. There was so much interest that I had to form a new Study Group 5 for Transactional Memory (SG5), and appointed Michael Wong of IBM as chair.
  • Over the summer, we’ll all be working on updated proposals for the October ISO C++ meeting in Portland.

Things are heating up, and we’re narrowing down which areas to focus on.

I’ve spoken and written on these topics before. Here’s what’s different about these talks:

  • Brand new: This material goes beyond what I’ve written and taught about before in my Effective Concurrency articles and courses.
  • Cutting-edge current: It covers the best-practices state of the art techniques and shipping tools, and what parts of that are standardized in C++11 already (the answer to that one may surprise you!) and what’s en route to near-term standardization and why, with coverage of the latest discussions.
  • Mainstream hardware – many kinds of parallelism: What’s the relationship among multi-core CPUs, hardware threads, SIMD vector units (Intel SSE and AVX, ARM Neon), and GPGPU (general-purpose computation on GPUs, which I covered at C++ and Beyond 2011)? Which are most interesting, what technologies are available now, and what’s being considered for near-term standardization?
  • Blocking vs. non-blocking: What’s the difference between blocking and non-blocking styles, why on earth would you care, which kinds does C++11 support, and how are we looking at rounding it out in C++1y?
  • Task and data parallelism: What’s the difference between task parallelism and data parallelism, which kind of of hardware does each allow you to exploit, and why?
  • Work stealing: What’s the difference between thread pools and work stealing, what are the major flavors of work stealing, which of these (if any) does C++11 already support and is already shipping on some advanced commercial C++ compilers today (this answer will likely surprise you), and what needs to be done in the next round for a complete state-of-the-art parallelism story in C++1y?

The answers all matter to you – even the ones not yet in the C++ standard – because they are real, available in shipping products, and affect how you design your software today.

This will be a broad and deep dive. At C++ and Beyond 2011, the attendees (audience!) included some of the world’s leading experts on parallelism and compilers. At these sessions of C&B 2012, I expect anyone who wasn’t personally at the SG1 meeting this month, even world-class experts, will learn something new in these talks. I certainly did, and that’s why I’m motivated to turn the information into talks and share. This isn’t just cool stuff – it’s important and useful in production code today.

I hope to see many of you at C&B 2012. I’m excited about these topics, and about Scott’s and Andrei’s new material – you just can’t get this stuff anywhere else.

Asheville is going to be blast. I can’t wait.

Herb


P.S.: I haven’t seen this much attention and investment in C++ since last century – C++ conferences at record numbers, C++ compiler investments by the biggest companies in the industry (e.g., Clang), and much more that we’ve seen already…

… and a little bird tells me there’s a lot more major C++ news coming this year. Stay tuned, and fasten your seat belts. 2012 ain’t done yet, not by a long shot, and I’ll be able to say more about C++ as a whole (besides the specific topics mentioned above) for the first time at C&B in August. I hope to see you there.

FYI, C&B is already over 60% full, and early bird registration ends this Friday, June 1 – so register today.

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Want to know how to write cool tablet apps using Visual C++?

On May 18, Microsoft is hosting a one-day free technical event for developers who want to write Metro apps for Windows 8 using Visual C++. I’m giving the opening talk, and the rest of the day is full of useful technical information on everything from XAML and DirectX to networking and VC++ compiler flags.

Please note: This event is Windows-specific, and talks will use both portable ISO C++ as well as Visual C++-specific libraries and compiler extensions; for brevity these are being referred to as "C++" to highlight to a Microsoft-specific audience that that this day is about Visual C++, not about Visual C# or Visual Basic or JavaScript.

From the page:

Join the Microsoft Visual C++ and Windows teams in Redmond on May 18, 2012 for a free, all-day event focused on building Windows 8 Metro style apps with C++. 

These Windows-specific talks will use both portable ISO C++ and Visual C++-specific compiler extensions; for brevity below we’ll refer to both as "C++" (i.e., this day is about Visual C++, not Visual C# or JavaScript).

We will have pragmatic advice for every developer writing Metro style apps and games with XAML and/or DirectX and C++.

Register now!

Agenda:

  • Visual C++ for Windows 8, Keynote by Herb Sutter
  • Building Windows 8 apps with XAML and C++
  • Building Windows 8 games with DirectX and C++
  • Introduction to the Windows Runtime Library  (WRL)
  • Writing Connected apps: Writing networking code with C++
  • Combining XAML & DirectX in a Metro style apps
  • Writing WinRT components to be consumed from any language
  • VC11 compiler flags for getting the most out of C++

All sessions will be recorded and available for on demand viewing on C9.

I wish I’d blogged about it right away when it was announced a week or so ago, because registration filled immediately before I could blog it (I think on the first day), and then when the room was expanded it filled again right away again before I could blog about it. Then I procrastinated for a few days. You can still register here for the waitlist to see it in person, but I have good news…

All sessions will be broadcast livestream and then available for viewing on demand. If you’re halfway around the world, or just halfway across the country, it’s hard to fly somewhere for a one-day event anyway; thanks to livestream and on-demand, the Internet is our friend. I look forward to seeing and e-seeing many of you there.

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I just posted the following panel announcement to the C++ and Beyond site. The three-day event (plus evening-before reception) with me, Scott Meyers, and Andrei Alexandrescu will be held on August 5-8, and early-bird registration is open until May 31.

 


image_thumb[1]C++11 is kind of like “C++ Dreamliner.” It’s built with world-class modern materials. It took a couple more years to finish than originally expected. But now it’s starting to roll out worldwide and flying more safely and efficiently than ever. (European readers may equally consider it “C++ 380.”)

As I write and teach about C++11, I emphasize that:

Modern C++ is clean, safe, and fast – modern C++ code is as readable and as type- and memory-safe as code written in any other modern language [*], and it has always been the king of ‘fast’ and is now faster than ever with new features like move semantics.

Bjarne Stroustrup made me add, at the end of the “clean and safe” part:

“[*] When used in a modern style.” – Bjarne Stroustrup

Bjarne and I claim this to be true. Others have disputed various parts of this statement – whether C++11 really has a usable safe subset, whether C++ is really necessarily faster than code in other languages, and other questions. What’s the truth?

These answers matter. Type safety and memory safety are important not only for writing reliable code that will fail or be abused less often, but also for improving developer productivity so that developers can spend less time on overhead “taxes” like checking for unsafe casts or buffer overruns. And the claim that C++ really is the king of “fast” has been consistently challenged for most of its history.

In this panel, Scott, Andrei, and I will weigh in with discussion – and data – on these important and current questions.

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Last month in Kansas City I gave a talk on “Welcome to the Jungle,” based on my recent essay of the same name (sequel to “The Free Lunch Is Over”) concerning the turn to mainstream heterogeneous distributed computing and the end of Moore’s Law.

Perceptive Software has now made the talk available online [EOA: the talk itself starts six minutes in]:

Welcome to the Jungle

In the twilight of Moore’s Law, the transitions to multicore processors, GPU computing, and HaaS cloud computing are not separate trends, but aspects of a single trend – mainstream computers from desktops to ‘smartphones’ are being permanently transformed into heterogeneous supercomputer clusters. Henceforth, a single compute-intensive application will need to harness different kinds of cores, in immense numbers, to get its job done. – The free lunch is over. Now welcome to the hardware jungle.

I hope you enjoy it.

Warning: It’s two hours (with Q&A) because of the broad and deep material. There’s a nice pause point between major sections at the one-hour mark that makes it convenient to split it into two one-hour lunchtime brownbag viewings.

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imageLast week at the Lang.NEXT 2012 conference in Redmond, I gave a 40-minute C++ talk and participated on a native languages panel. Both are now online at Channel 9.

Here’s the 40-min C++ talk, taken from the C9 site:

(Not Your Father’s) C++
Herb Sutter 

What makes ISO C++11 "feel like a new language"? What things that we know about past C++ do we need to unlearn? Why is C++ designed the way it is – historically, and in C++11? Finally, what is the difference between managed and native languages anyway, and when is each applicable? This talk gives an overview and motivation of modern C++ and why it’s clean, safe, and fast – as clean to code in and as type-safe as any modern language, and more than ever the king of "fast."

And the panel (my favorite highlight is at 24:00-28:00):

Lang.NEXT 2012 Expert Panel: Native Languages
Walter Bright, Robert Griesemer, Andrei Alexandrescu, Herb Sutter

Native programming languages panel hosted by Martyn Lovell.

I hope you enjoy them.

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A nice talk by Mads Torgersen just went live on Channel 9 about C#’s non-blocking Task<T>.ContinueWith() library feature and await language feature, which are a big hit in C# (and Visual Basic) for writing highly concurrent code that looks pretty much just like sequential code. Mads is one of the designers of await.

If you’re a C++ programmer, you may be interested in this because I’ve worked to have these very features be offered as proposals for ISO C++, just with a few naming tweaks like renaming Task<T>.ContinueWith() to std::future<T>::then(). They were initially presented at the recent Kona meeting in February, and we’ll dig deeper next month at the special ISO C++ study group meeting on concurrency and parallelism.

Here’s the talk link and abstract:

Language Support for Asynchronous Programming

Mads Torgersen

Asynchronous programming is what the doctor usually orders for unresponsive client apps and for services with thread-scaling issues. This usually means a bleak departure from the imperative programming constructs we know and love into a spaghetti hell of callbacks and signups. C# and VB are putting an end to that, reinstating all your tried-and-true control structures on top of a future-based model of asynchrony.

While we were chatting after the talk, I managed to gently twist Mads’ arm and he has graciously agreed to come to the May 7-9 ISO C++ parallelism study group special meeting to present this to the committee members in detail and answer questions about await’s design and C# users’ experience with it in production code, which will help the committee decide whether or not this is something they want to pursue for ISO C++.

I hope you enjoy the talk. While at Lang.NEXT, I also participated in a panel and gave a C++ talk but those sessions aren’t live yet; I’ll post links once they are.

Trivia: If you noticed the Romanian accent in the first question from the audience, it’s because it came from Andrei Alexandrescu, who was sitting beside Walter Bright, both of whom were two of the other speakers at the conference. It was fun to be in a room full of language designers and implementers sharing notes about each other’s languages and experience.

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imageLast week I spent 30 minutes with interviewer Robert Hess to talk about the differences between managed and native languages, and why modern C++ is clean, safe, and fast – as “clean and safe” as any other modern language, and still the king of “fast.”

The interview just went live today on Channel 9. Here’s the blurb from the site:

C++: A Language for Modern Times

C++ has been around for what seems like forever. It might seem like it’s taken a back seat to languages that provide better application isolation and better development throughput, but in truth it remains one of the most widely used languages in the world. In order to gain some better insights on how C++ measures up in a "managed" world, I’ve invited Herb Sutter, Program Manager for Visual Studio, to explain how C++ has evolved and how it remains a great choice for many modern day development tasks.

I’ve said some of these things before, but it’s important to get the word out – modern C++11 is not your daddy’s C++, and as people return more and more to C++, we have some work still to do to help people unlearn some negative things that are no longer true (and in some cases never were true) about C++ as we know and use it today.

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imageFebruary and March have been killer busy, so that I forgot to repeat an important announcement here: registration is open for C++ and Beyond 2012! I’m looking forward to teaching for three days again with Scott Meyers and Andrei Alexandrescu at one of the top C++ conference highlights of the year.

This year, C&B will be held on August 5-8 in beautiful Asheville, North Carolina, USA. Registration is limited to 120 people, and now that I’m a month late in repeating this announcement I see that it’s already over 25% booked… seats are going faster than in either of the previous years, but fortunately there are still lots of spaces available as I write this.

This is becoming yet another big year for C++ in the industry, as C++ use and interest continues to surge and even the ISO C++ committee isn’t slowing down after delivering C++11 but is actually accelerating, ramping up work for the next round on concurrency/parallelism, networking, filesystem, and other short-term topics of interest as mentioned in my trip report. As usual, C++ and Beyond will feature the most important material you can use today and information about what to expect that’s coming down the pike short-term tomorrow.

Only two of the session descriptions have been posted so far, but they’re already deeply interesting and brand-new material never presented before – by us or by anyone, as far as I’m aware. Here they are…

1. “Universal References in C++11” (brand-new talk by Scott Meyers)

Scott’s first-announced talk on “Universal References in C++11” targets a key underpinning of two C++11 marquee features – move semantics and perfect forwarding. I’ve seen drafts of the material, and this is going to be a deeply illuminating talk that covers not only the “what” and “how” of thinking about and effectively using T&& declarations in C++, but also the “why” – the thinking behind the language rules that helps us to understand the reasons why this important C++11 feature was designed the way it is, and what other topics and techniques it affects.

2. “You Don’t Know [keyword] and [keyword]” (brand-new talk by Herb Sutter)

Yes, the title really is “You Don’t Know [keyword] and [keyword],” at least for now. Here’s the description I just posted:

I plan to give a brand-new talk for the first time at C&B, but I’m conflicted regarding what to say about it here because it’s recently been a bit of a startling realization to me about C++11, and I think it may be a bit startling for others too. I don’t want to be a tease, but I also want to save it as a surprise for C&B itself.

In the meantime, here’s a teaser…

In addition to the many new C++11 features that everyone’s listing, it has dawned on me over the winter that there’s actually another major change that isn’t being talked about anywhere, or even being listed as a change in C++11 at all as far as I know, because I and other key experts and committee members I’ve asked didn’t fully realize that we altered the basic meaning of not one but two fundamental keywords in C++. It’s a change that has profound consequences, that rewrites and/or invalidates several pieces of pre-C++11 design guidance, and that’s directly related to writing solid code in a concurrent and parallel world. This isn’t just an academic change, either – everyone is going to have to learn and apply the new C++11 guidance that we’ll cover in this session.

I plan to talk about it first at C&B, in a session tentatively titled as above – I’ll fill in the keywords later. You may already guess a few keyword candidates based on the description above, and here’s a final hint: You’ll hardly find two C++ keywords that are older, or whose meanings are more changed from C++98 to C++11. (No, they aren’t auto and register.)

I hope you can come, and I’m looking forward to seeing many of you in Asheville this summer.

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